Sturmwind for Dreamcast
				 
				
					This probably all begun on a boring sunday evening, sitting there surfing the
					web. Despite my best tries, I can not remember why we chose to start this project
					on Dreamcast. My closest idea is we wanted to do something more modern
					compared to our last project.
  
					I still remember I had a close look at all Mega Drive development options, but
					as I recall it wasnīt a big community nor a lot of options to transfer your own
					stuff to the Mega Drive available. So we ended up on Dreamcast. The beginning
					was funny because we were lurking around ebay all the time trying to get as much
					stuff as we needed, especially those HKT Broadband adapters. We started with a
					couple HKT300, later on we discovered there is a much faster version HKT400
					available, and if you transfer 16MB it is indeed much (!) faster. So if you
					always asked where all these Broadband adapters ended up, you know now ;)
  
					Sturmwind at the beginning was called "Stahlgewitter", as you can see in the
					screenshot of the plugin. We opted again to not create our own editor but use
					what ever was available and could be adjusted to our needs. As a game editor we
					use Lightwave Layout with a custom plug in where you can set all game object
					attributes. At the beginning this sounded like a crazy idea but as we progressed
					and added more and more features of the program like the particles directly
					from the 3d Program, the deformation system etc, it became apparently that to
					write your own editor with this feature set and complexity would have taken many,
					many years. Try to imagine writing your own 3DSMax, Cinema 4D or Lightwave
					without a renderer.
				  
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